![]() Text is just that - hard-coded text (for the most part) that has actually nothing to do with the thing that is being described. These include The Little Ones (mentioned earlier), as well as the three Stories expansions: Father’s Promise, The Last Broadcast, and Fading Embers. ![]() Even if the text tag is altered this does not mean the game is actually implementing the new code effect. One of the biggest differences in This War of Mine: Final Cut from the original version is the inclusion of all of its DLCs. Nor will the InGame text that is displayed be affected either unless the description tag that explains the effect of the modifier is directly-altered to show the new values. You could change Eleanor of France and Eleanor of England's text to read entirely Even if the text tag is altered this does not mean the game is actually implementing the new code effect. Also, there is no guarantee that Firaxis did not actually code the EffectType used to act as a Boolean, even though an "Amount" argument is being used in the ModifierArguments table. This is because generally once a modifier has been attached to an Object (and Eleanor of France is an Object in these terms), alterations to the argument data are not implemented. However this does not mean the effect will be seen when loading a saved game.
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